Novus Imperium Arena

The focus for the Novus Imperium Arena was to facilitate player movement and remain - emphasizing the feeling of playing for a crowd of spectators. Fusing Roman architecture with sci-fi elements while still abiding by gameplay requirements and metrics was certainly a challenge. This map took 6 weeks to create from start to finish.

Date Created

Nov/2017

Role/Responsibility

Visual Design
Modelling
Sculpt
High to Low bake
PBR Texturing
Material Creation (UE4)
Set Dressing
Lighting, VFX, Post Processing

Renderer Used

Unreal Engine 4

Tools Used

Maya
Zbrush
Substance Painter
Substance Designer
Unreal Engine 4

Novus Imperium Arena

Final Render