This environment is a recreation from the Nintendo 3DS game Metroid Prime: Federation Force. I made this project to explore the use of modular assets in Unreal Engine alongside procedural Substance Designer Materials. I utilized Maya for all of the Geo, and Substance Painter for some of the more unique pieces.
Feb/2018
3D modelling
UV
Texture
Lighting
Post
Unreal Engine 4
Maya
Substance painter
Substance designer
Photoshop
Zbrush
Unreal Engine 4